And more "fan art" of
"Sunless Seas", definitely channeling a romanticized Victorian theme for comic effect, the effects of a historical distance I suppose. To describe the game, it is like a steam boat voyage,
Joseph Conrad's "Heart of Darkness", where the darkness isn't a metaphor but a comical shadow filled with vague
Lovecraftian Cthulhu, Victorian Christian characters and subjects, managing resources and tactics in an aquatic
"Alice in Wonderland" environment. I hope my interest in the subject matter is finished.
No comments:
Post a Comment