Thursday 20 November 2014

And more "fan art" of "Sunless Seas", definitely channeling a romanticized Victorian theme for comic effect, the effects of a historical distance I suppose. To describe the game, it is like a steam boat voyage, Joseph Conrad's "Heart of Darkness", where the darkness isn't a metaphor but a comical shadow filled with vague Lovecraftian Cthulhu, Victorian Christian characters and subjects, managing resources and tactics in an aquatic "Alice in Wonderland" environment. I hope my interest in the subject matter is finished.



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